Experience, learn and live your virtual life through Virtual Reality technology. Let us realize the impossible and see what your dreams may become.


Virtual Reality Content Development


    We create the content that should make your virtual reality project a true immersive experience.
    We are passionate in developing virtual reality content for the Oculus Rift, Gear VR and other HMD’s, programming C# in Unity. If you are looking for an Oculus Rift development partner on your virtual reality project, we could be your match!
    Whether it’s the Oculus Rift, Samsung Gear VR, Playstation VR or any other virtual reality head mounted display. Not only are we a good quality production partner, but we also provide conceptual and technological knowledge when it comes down to virtual reality experiences.
    We can provide the right workflow and get you in control to get your virtual reality project done right.

What is Your Project


Virtual Reality is of great value within simulation projects. No other medium like VR can truly immerse someone into your simulated reality. Experiencing full scale in a true 3D wide viewing perspective, and this in combination with a scientifically correct simulated environment, can really contribute to your training, educational or researching project.

Working together, we can determine the best approach for your project and get your simulation working on a virtual reality HMD like the Oculus Rift or the Gear VR.

Look at the information about our workflow below to see how we manage our virtual reality projects and how we together can turn your simulation project into a big success.

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It is no big secret that learning through experience within the field of education increases learning efficiency. With virtual reality you can immerse your students into a virtual learning environment where they can study their learning material as if they were really there. It is even possible to let multiple students share a learning experience in the same virtual space.

Working together, we can determine the best approach for your educational project, how get your students into an effective virtual learning environment and optimizing the way the learning material is transferred to VR for efficient learning.

Look at the information about our workflow below to see how we manage our virtual reality projects and how we together can turn your educational project into a big success.

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Within the area of architecture or prototyping among others, virtual reality can contribute to let your clients or project members experience your objects of visualization in a virtual immersive way. Because virtual reality gives the experience of true scale and 3D view, the immersive experience is truly ‘mind blowing’. There is no other medium that lets you experience your visualization objects as you were really there.

Working together, we can bring your visualization objects to VR. Our workflow supports conversion of 3D geometry from sources files like Revit, Max, Maya and Blender.

Look at the information about our workflow below to see how we manage our virtual reality projects and how we together can turn your visualization project into a big success.

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Virtual Reality has already been present within the field of health and psychology for many years. The effectiveness of Virtual Exposure Therapy has been scientifically validated by many studies. In all kinds of health projects, virtual reality can really add value, and often also reduce costs, by immersing clients, therapists and other health care workers in a controlled and simulated therapy, training or educational environment.

Working together, and with our profound knowledge of psychology, we can determine the best approach for your health or psychology virtual reality project, setting the right parameters for effective and significant results.

Look at the information about our workflow below to see how we manage our virtual reality projects and how we together can turn your health project into a big success.

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Because virtual reality promises a truly new way of experiencing content, putting your viewers right in the middle of the story, VR is earning its place in many trans-media projects. Immersing your viewers virtually into your story, letting them be there while the story unfolds, is a challenge and gives you a way to tell your story like you probably never done before.

Working together, we can determine the best approach for your virtual reality project and create a truly unbelievable ‘mind-blowing’ virtual experience for your viewers.

Look at the information about our workflow below to see how we manage our virtual reality projects and how we together can turn your story-telling project into a big success.

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The latest virtual reality revival has its roots in gaming. Applying virtual reality in gaming can be quite a challenging task as you have to think about things like VR sickness, how to have a ‘working’ user controler scheme and what is the best way to present the user interface info to your player. It is expected that gamers will be the first big wave of users that will embrace virtual reality.

Working together, we can determine the best approach for your game and work on the right user interface and vr-sickness optimized movement solutions to make your game into a big virtual reality success.

Look at the information about our workflow below to see how we manage our virtual reality projects and how we together can turn your gaming project into a big success.

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Our Workflow


    Concept phase


    In the concept phase we do an analysis of your concept or help you create a virtual reality concept based on your brilliant idea. Analysis is important to determine production costs. A virtual reality project can be divided the following production area’s :


    The Virtual Environment

    The virtual environment is the 3D virtual world where your virtual visitors will experience VR.  Everything you want your visitors to see in this world has to be assembled from 3D models. These 3D models can often be acquired at low cost from sites like http://www.turbosquid.com or can be modeled specifically, making them unique, for the project. You can probably imagine that custom modeling compared to acquisition is in a higher price range due to the production time involved.


    (AI) Behavior

    All kinds of elements in your virtual reality experience will have to display behavior of some kind. This can range from a clock that will display the actual time , to a bird flying by, to even more intelligent behavior (AI – Artificial Intelligence) that virtual characters or creatures will display. Could even be the case that some have to react on certain viewer actions. Certain Animations that need to be activated on specific elements need to be motion captured or acquired using services like http://mixamo.com from Adobe.


    User Interaction

    In virtual story telling or a virtual educational, most of the time, the viewer will just be passively letting himself being totally be immersed into a virtual ride. In an interactive virtual reality experience like a game or a virtual training you will want an active viewer. User interaction need to be programmed, you can think of actions like selecting by looking, using certain input controllers, supporting multiple users in one virtual environment (Multiplayer) and handling the application’s graphical user interface (UI).


    Management and monitoring

    In certain virtual reality experiences you would like to be able to change certain application parameters that will determine certain behavior or influence user interaction. If you desire this we need to setup some management system for you so you can manage your application your self without the need of additional programming. Also, in some cases, you would want to monitor a virtual experience on a second monitor or on a tablet and adjust the experience using your management console on the fly. Data from the experience could be exported to excel sheets or graphical chats for analysis purposes.


    At the end of the concept phase we will be able to provide an offer based on the production need of your concept. We usually format this using optional, sometimes phased, items. This so you can determine the items  for production and fit the project to your budget.


    Production phase


    When we go in production we usually create a http://basecamp.com project so we can communicate with you online during the time span of the project. We highly valuate transparent and regular communication.


    We will start assembling the world using the acquired or custom modeled 3d objects and we will optimize them for performance. Optimization is important because of the high framerate (75fps) demands of modern HMD’s like Oculus Rift to support smooth visual experiences. In addition to optimization, we will create the right PBR (Physically Based Rendering) materials for all world elements to create realistic visuals and improve immersion. We use Allegorithmic’s Substance Designer and Substance Painter in our workflow to produce our PBR materials. At this stage, you will, already be able to experience the early virtual reality environment of your project, but probably without much activity and behavior.


    After the world is in place, we will start the C# coding of behavior using our in-house ‘Firefly’ virtual reality ride engine (coded in Unity3D) and create specific project related scripts regarding user interaction, user interface, management and monitoring. During this stage your virtual reality experience will gradually take shape and grow into the end result: a fantastic virtual reality experience!


    We always divide our  production phase into milestones and use those milestones to provide intermediate versions of the virtual reality experience up to the final delivery so you can follow the development process and can give us your feedback.

    Maintenance phase


    In the maintenance phase we will solve bugs that surface and give advise for improvements. If there are new technical developments we will also propose changes or additions that will improve and add value to your virtual experience. If you would like to add new functionality we will be ready to build a new or expand on the original concept. Even after the official maintenance phase we will stay active monitoring VR technologies and give you heads-up what these can do for your virtual reality project.

Our Services


Interactive Virtual Reality Content Development

With our own Firefly Engine, written in Unity3D, we create interactive virtual reality content and can bring your VR project to the Oculus Rift or other HMD’s.

Spherical Virtual Reality Cinematics

Each virtual reality experience we build, we can extend with ‘scripting’, play a pre-determined scenario and record this as a 360 degrees spherical monoscopic or stereoscopic CGI video.

Virtual Reality Consultancy

Let us work with your development team to optimize your VR development process and create your virtual reality experiences for the Oculus Rift and other HMD’s.

Testimonials


  • Virtual Spacewalk of IgnisVR is one of the most beautiful spacewalk simulations currently available for the Oculus Rift HMD
    Gert-Jan Brok
    Gert-Jan BrokOwner Fantazm Games
  • When you say Virtual Reality, I say IgnisVR! The best partner in building virtual reality experiences you can find.
    Dennis van Haazel
    Dennis van HaazelFounder IgnisVR
  • Incredible virtual reality experiences. They design, create and deliver.
    Wouter Vergeer
    Wouter VergeerCEO Ximon Media BV.
  • Virtual Reality is a new field of opportunity. We will be boosting your VR project towards success in this new emerging market.
    Martijn Segers
    Martijn SegersFounder IgnisVR
  • The virtual reality experience was absolutely mind blowing. It swept me (almost literaly) of my feet!
    Jan Beekwilder
    Jan BeekwilderCEO Innoyou BV.

 

  • Unity
  • Firefly Unity3D Framework