Posts under: devblog
Zaterdag 31 oktober waren we aanwezig op de demo dag van de eerste officiële Dutch VR Days.
Op een van de mooiste locaties die ons land rijk is, met uitzicht over het zonnige Vondelpark te Amsterdam, hebben we honderden mensen mogen begeleiden tijdens hun VR ervaring. Er waren geweldige, grensverleggende en adembenemende ervaringen te zien bij een divers samengestelde groep van enthousiaste VR ontwikkelaars.
“Home of the future” is a home automation showcase demo for the Oculus Rift which is still in development. It was initially created as a demo for our partner in Dubai.
The interactive demo is powered by Unity 5. This blog post is intended to share some of the insights and thoughts already with the great community Unity has.
We are participating in the Oculus Mobile VR Jam 2015.
It is a global contest where developers (individually, team-based or as a company) build Vr games, apps or experiences for the Samsung Gear VR.
We are competing in the ‘games’ track and are building a cooperative multiplayer game with the name ‘Land Fall’.
In addition to participating as an development entrant, we are also official appointed by Oculus as one of the Local Hardware Hubs for this contest in the Netherlands. If you have to test your own build and you do not have the hardware, please contact us so you can test your build at our location in Den bosch.
For our networking layer we use Photon Networking and they have granted us a free 500 CCU license for 3 months. Thanks Exit Games!
Op 4 maart 2015 hebben we een workshop Virtual Reality gegeven tijdens het congres ‘IT’s all in the Game’ bij RINO-Zuid.
In deze workshop stond Virtual Reality centraal en met name onze psychologie gerelateerde VR ervaring: ‘Arachnophobia Virtual Reality Exposure therapie met de Oculus Rift’.
De workshop bestond uit een informatief gedeelte en een praktisch gedeelte, waar de deelnemers zelf aan de slag gingen met het bedenken van Virtual Reality ervaringen, die mogelijk binnen het eigen werkveld van meerwaarde konden zijn. Hieronder de resultaten. Men kreeg gedurende de workshop ook de mogelijkheid om VR zelf te ervaren.
This will be the first in a series of blog posts about connecting electronics to interact with the real world from within Virtual Reality.
Virtual Reality is all about immersion. “Being there” is what distinguishes Virtual Reality from a flat screen conventional experience. Sometimes it might add value to an experience, to not only being able to have visual feedback of your new world.
What expectations do you have for 2015 about the Oculus Rift ?
Oculus VR has always communicated clearly that they do not want to call any release date too soon, because they want to deliver a good product. They know well that they only have one chance to put VR in its new form on the map. Oculus has stated that they would be very disappointed when they couldn’t deliver the first consumer version of the Oculus Rift in 2015.
Being Oculus Rift evangelists like us, our gear is really being put to the test when it comes down to packing, traveling and unpacking. With more versions of the development kit released and with no ability to upgrade limbs on our human bodies. We had to find a solution to keep us mobile while traveling with as much as there is needed, to show off everything that’s going on in virtual reality.
The Firefly framework is our C# based development framework for Unity3D, that we use to build our virtual reality experiences. As we build our stuff we expand on it and improve it, with the goal to hold a tool in our hands that will boost our development productivity.
I want to lift the curtain a little to show what we have created up to this point.
When building games or applications in Unity3D, you could stumble over the fact that you probably will be using a (or more) code framework(s) to boost your development productivity. I can say that, at ignisvr.com, we do and our framework is called the “Firefly Framework”.
A common problem when using a framework with Unity3D, is the fact that you will quickly end up with lots of copies of your framework in all your Unity3D projects and extending or improving your framework can become quite a puzzle.
Hello world, Martijn Segers here .. a 44 year old father of the most beautiful daughter in the world.
My programming roots go back to the early 80’s where I peeked and poked my way onto a ZX-81, went for HEX-MON on the commodore 64, and trashed the color registers creating demos on the Amiga in the 90’s.