Case overview

Case upgrade for Oculus Rift Development Kit 2

August 17, 2014 devblog, Hardware, IgnisVR, News no comments

Being Oculus Rift evangelists like us, our gear is really being put to the test when it comes down to packing, traveling and unpacking. With more versions of the development kit released and with no ability to upgrade limbs on our human bodies. We had to find a solution to keep us mobile while traveling with as much as there is needed, to show off everything that’s going on in virtual reality.

There are a lot of Oculus Rift Development Kit 1 (a.k.a. DK1) demos to be shown and they will not work on the second version without modification. Sometimes you really have to show people the awesome positional tracking and enhanced resolution of the Oculus Rift Development Kit version 2 (a.k.a. DK2). Traveling with a bagpack, the sturdy hand-carried DK1 case and the cardboard hand-carried DK2 box is not the best option when you need to get your wallet or keys from your pocket without putting one case down, while standing in a puddle of rain.

B&W International type 5000 outdoor cases We found the perfect solution in the B&W 5000 case (B&W International type 5000 outdoor cases). It’s water proof, automatic pressure valve, enough height to keep the bottom foam for shock absorption, relative low price, very solid and large enough to fit two DK2’s (including tracking camera’s, cables) or to fit a DK1 and a DK2. And there’s an optional shoulder strap to keep both hands free at all times.

The foam blocks can be shaped by hand, minecraft style (extract cubes of foam). And are from the same material used in the DK1 case.

Because the height is sufficient when transporting the DK2 horizontally, you have an extra layer of foam for extra shock absorption and extra space for smaller cables.

B&W International type 5000 outdoor cases B&W International type 5000 outdoor cases

 

About the author

Virtual Reality enthusiast born in 1977 in a city called Breda (The Netherlands). Husband and father of two sons. Started programming in 1988. Experience with programming, music production, video production, 3d graphics, 2d design, web development, photography, electronics and hardware.

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