VR Spacewalk

Virtual reality simulation

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In this demo

In this virtual reality simulation, you are in a spacesuit making a virtual spacewalk in earth space. Find your way to the ISS (International Space Station – thanks NASA) .

Enjoy the beautiful view on earth from outer space.

We mapped all the hires (day and night time) textures provided by NASA onto the earth sphere so the view is really breath taking. When the earth turns to the night side, the city lights switch on.

It was a challenge to get the multiple OVR cameras setup. Used for local (close by), ISS near, earth and outer space, so we can get a good simulation of space. Also, constructing the earth sphere from multiple patches so we could map all hi res day and night maps onto the earth globe was a nice one.

Applied virtual reality

This demo falls into the category of simulation.

Simulation is an important field of virtual reality because one can imagine enough situations in real life where it is just too dangerous or even impossible to execute certain actions. Virtual reality that is simulated correctly can be a base to test things that would otherwise be impossible.

Demo instructions

This demo is best viewed in sitting position.

For controls, a game controller is the best (we use the XBox360 controller ourselves). Keyboard support is also implemented.

When using the thruster controls, mind yourself that it is not simply moving but applying thrust forces so combine the different thrust forces to control your movement. Make use of the dampening button to reset your movement once you lose control.

Controls :

  • Left controller stick (or W/A/S/D keys)
    left/right and forward/backward rotation thrust
  • Right controller stick (or left/right/up/down arrow keys)
    left/right and up/down movement thrust
  • Controller left/right bumper buttons LB & RB (or Q/E keys)
    roll left/right
  • Controller left/right trigger buttons LT & RT (or pgup/pgdown keys)
    forward/backward thrust
  • Fire 1 (A) button (or SPACE key)
    Engage attitude hold: dampen rotational velocity to a full stop
  • Hold Fire 1 (A) + Fire 2 (B) buttons (or F12 key)
    Reset the viewing position

Comfort :

This demo has a SMALL RISK of virtal reality motion sickness. Motion sickness can occur when one is moving or rotating too much. This could happen after you bump into the space station. To stop movement or tumbling, just press the fire (1) button (A on XBox Controller) or the [SPACE] key. This will dampen the movement and rotation and quickly put you back into a relaxing floating position.

Stereoscopic demo footage


Demo requirements

  • Medium/high end computer
  • DX9/DX11 Graphics Card
  • Oculus Rift HMD
  • XBox 360 controller recommended.

Download

SDK 0.7+ | Download for Windows | 160 Mb

DK2 | Download for Windows | 160 Mb

DK1 | Download for Windows | 160 Mb

Version & state

Version 2.0.0 | SDK 0.7+ | 18 Dec 2015

Version 1.3.0 | DK 2 | 7 Nov 2014

Version 1.0.0 | DK 1 | 11 June 2014

13 comments

  1. Posted on Jun 11, 2014 at 7:33 PM

    If you have any comments, feedback about improvements or whishes for version 2+ even …
    … do not hesitate and give us your comments!

    reply
    • Dave
      Posted on Nov 06, 2014 at 8:03 PM

      Doesnt work with the new SDK! Pls Update

      reply
      • Posted on Nov 07, 2014 at 12:12 PM

        VRSpacewalk_DK2_DX11_3.zip is available within a couple of minutes.

        reply
  2. TychoBrahe
    Posted on Jul 14, 2014 at 9:10 AM

    Hi team, and kudos to you for this…
    My only wish is that I had made it myself 😉

    Two questions:
    – Can you expand on difficulties you met with multiple OVR cam setup?
    – How did you tile the Earth (how many tiles did you use, and how?)

    Cheers

    reply
    • Posted on Jul 14, 2014 at 3:07 PM

      Thank you for your kind words of appreciation. There is a blogpost coming soon on our Dev Blog that will answer your questions, stay tuned !

      reply
  3. Joel
    Posted on Aug 22, 2014 at 3:03 AM

    Hello, I really like the look of your demo, but I have my camera mounted above me pointed down,which works great for tracking, and I cannot find a button to reset my position? Currently, I am located inside the astronauts body and cannot see properly. If I am missing it, what is the key for this and if it is not currently implemented, can you please do so when you get a chance? Thanks so much!

    reply
    • Alex
      Posted on Aug 24, 2014 at 2:21 AM

      I second Joel’s comment! My camera is mounted high and currently all this simulates for me is what space is like from inside an astronaut’s crotch. All VR programs definitely need a reset orientation button.

      reply
      • ThePVD
        Posted on Aug 24, 2014 at 9:48 PM

        +1 to this. I’ve found that mounting high increases head motion range, but is hard for demos like this.

        reply
  4. Posted on Aug 25, 2014 at 9:08 AM

    Hi fellow VRSpacewalk enthousiasts!

    An update is available.
    Get the latest version (as from 08/25/14) and
    Press F12 to reset the viewing position.
    Or if you’re using a gamepad: press and hold Fire1 and Fire2 buttons at the same time to reset the viewing position.

    If you want to show any token of appreciation, please vote us up at the oculus share!

    Thank you all for enjoying !

    reply
  5. Maguila
    Posted on Aug 30, 2014 at 2:25 AM

    Hi
    Just being flying arround the ISS, and wanted to express, not just my gratitude for the wonderful experience, but my congratulations for a magnificent work of simulation.
    I received my DK2 a couple of days ago, and being trying some demos. There is something special in Spacewalk, and that is, the fact that it let you dive in a virtual experience, not available for the average human being. In other virtual applications, you try fantasy or real environments, for places that we have some kind of previous knowledge to compare, but in the case of space walks… you must be an astronaut to be able to compare.
    English is not my first language… so please my apologies if I couldn’t make myself clear.
    Muchas gracias!!!
    Gonzalo
    Chile

    reply
    • Posted on Aug 30, 2014 at 11:53 AM

      We humbly accept your, very well expressed, gratitude!
      Thanks!

      reply
  6. Effectuve
    Posted on Oct 15, 2014 at 8:02 AM

    Hi is your app that same as the Spacewalk app @ http://spacewalk.spadille.org/ ?

    reply
    • Posted on Oct 15, 2014 at 9:51 AM

      Hi, no I’m sorry to say it’s not the same app. But we do appreciate if you gave ours a go…

      reply

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