Mirror, Mirror in the Headset: Why VR Avatars Still Feel Wrong — and the Tech Racing to Fix It
There's something deeply unsettling about watching a digital version of yourself move just a half-second behind your actual body. The uncanny valley isn't just a Hollywood problem anymore — it's crept into VR, and it's messing with how we socialize, play, and even behave inside virtual worlds. Here's what's causing it, and why the fix might be closer than you think.